painthud.c ========== void Add_message(char *message) [...] msg_set = TalkMsg; } else { msg_set = GameMsg; + if ( strstr(message, "has entered") != 0 ){ + XBell(dpy, 100); /* like a ^G or \007 on Unix */ + } } tmp = msg_set[maxMessages - 1]; for (i = maxMessages - 1; i > 0; i--) { [...]