painthud.c
==========
void Add_message(char *message)
[...]
msg_set = TalkMsg;
} else {
msg_set = GameMsg;
+ if ( strstr(message, "has entered") != 0 ){
+ XBell(dpy, 100); /* like a ^G or \007 on Unix */
+ }
}
tmp = msg_set[maxMessages - 1];
for (i = maxMessages - 1; i > 0; i--) {
[...]